Cyberzone

5
General Rules for Super Smash Bros. Games
A. Game Settings
● Mode: Stock
● Handicap: Off
● Team Attack: On (for doubles)
● Damage Ratio: 100%
● Items: Off
● All Characters Available
● All sets are best ­of ­3 except for the following matches of the final
bracket which are best ­of­ 5: Winners Finals, Losers Semifinals, Losers Finals, and Grand Finals

B. Set Procedure
1. Players select their characters. Either player may elect to do Double
Blind Character Selection(see next section)
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
4. Winning player of the preceding match bans a 2 stages
5. The losing player of the preceding match picks a stage for the next
match
6. The winning player of the preceding match may choose to change
characters.
7. The losing player of the preceding match may choose to change
characters.
8. The next match is played.
9. Repeat Steps 4 through 8 for all subsequent matches until the set is
complete.
* See game­specific rules for detailed stage ban and stage selection
procedures
C. Additional Rules
● Stage Selection Clause:Any stage may be played on if both players agree to
it. Players may NOT agree to change the number of matches to be played.
● Double Blind Character Selection:Either player may request that a double
blind selection occur. In this situation, a 3rd party should be told, in secret, each
player’s choices for the first round. Both players are to then select their first
round character, with the 3rd party validating that the character selected is the
same as their word.
● Stalling is banned:The act of stalling is intentionally making the game
unplayable. Stalling tactics include but are not limited to becoming invisible,
continuing infinites, chain grabs, or uninterruptible moves past 300%, and
reaching a position that your opponent can never reach you. Any action that
can prevent the game from continuing ( , pausing, freeze glitches,
disappearing characters, game reset, etc.) will result in a forfeit of that match
for the player that initiated the action. You are responsible for knowing your
own character, and must be wary about accidentally triggering one of these
effects.
● Time Outs / Ties:The winner of a match that goes to time (time out) will be
determined by stocks and percentage. When the timer hits 0:00 player with the
higher stock count is the winner. If both players are tied in stocks the player
with the lower percentage is the winner. In the event of a percentage tie, or a
match in which both players lost their last stock simultaneously, a 1 stock
tiebreaker will be played with time limit equal to the regular time limit divided by
the regular number of stocks, rounded up. Sudden Death is not to be played at
all, and will not count.
● Stock sharingis allowed in doubles.
● Colorblind Rule: Players may request that their opponent change colors to
accommodate colorblindness or if their color is indistinguishable from either the
other team color or the stage background. The request must be made before
the match starts.
● Warm­ups: Warm­up periods, button checks, and “handwarmers” may not
exceed 30 seconds on the game clock. Violation of this rule may result in an
automatic forfeit at the discretion of the TO.
● Forced Character Selection:The losing player once had the option to select
Random Stage as their counterpick and remove the option to change
characters from the winner of the previous round. This is no longer legal. If a
player wishes to select Random Stage as their counterpick, the winner of the
previous round may choose to change their character.
● Stage Striking:Players eliminate stages from the Starter/Neutral list until there
is one stage remaining.**
● Controllers: Alternate or custom controllers/adapters are allowed.*** Players
suspected of using turbo functions or other macros are subject to immediate
disqualification from the tournament. Players are responsible for setting up
custom controllers in a timely manner.
Players who use the Wii Remote must take the batteries out of the Wii Remote
when not playing. If the Wii Remote is still synced up to a Wii with the batteries
in, you could unintentionally disrupt a match. If problems persist, a DQ may
happen.
Any malfunctions or errors associated with your controller are your
responsibility, so make sure you’re using the correct settings BEFORE a match
is played. Both parties need to agree if a match is to be paused or restarted
because of a controller problem.
** See individual game rules for detailed stage striking procedures.
*** There are exceptions for Super Smash Bros. for Wii U. See Section VI(C).

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